AI Insights · Timothy · January 2022
Top 5 Trivia Games in Finland: Performance in Q4 2021
Explore the performance trends of the top 5 trivia games in Finland during Q4 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 trivia games on a unified platform in Finland showcased varying trends in weekly downloads, revenue, and active users. Below is an overview of each app's performance, based on data from Sensor Tower.
Party Roulette: Group games saw fluctuations in its weekly revenue, peaking at around $1.1K in late December. Weekly downloads varied, with a notable spike to 783 in the same period. Active users also surged to 747 in the final week of December, marking a significant increase.
Kahoot! Play & Create Quizzes maintained a relatively steady revenue stream, with a peak of approximately $448 in late November. Weekly downloads experienced a significant rise, reaching 4K in mid-December. However, active users saw a decline, dropping from 21.3K at the beginning of the quarter to 13.2K by the end.
Elevate - Brain Training Games exhibited steady revenue growth, peaking at $463 in late November. Downloads remained modest, with a notable increase to 120 in mid-December. Active users showed minor fluctuations, staying around the 1.1K mark throughout the quarter.
Peak - Brain Training had a steady increase in weekly revenue, reaching $312 in mid-December. Downloads were low but peaked at 68 in the same period. Active users saw a decline from 2.2K at the start of the quarter to 977 by the end.
Trivia Crack (No Ads) experienced a steady increase in revenue, peaking at $293 in late December. Downloads also saw a significant rise, reaching 1.3K in the same period. Active users steadily increased, peaking at 5.4K in the final week of December.
These insights come from Sensor Tower, where you can find more detailed analytics and trends for mobile applications.